Monthly Archives: October 2013
The Basics of Game Loop Implementation – part 2
Intro In part one, we discussed the basic notion of “game loop” as well as given some code examples. In this 2nd part of the article, we’ll improve on the first examples as follows: – This time we’ll be using … Continue reading
Posted in Game Dev
Tagged c, code, example, fixed step, game loop, glut, mixed step, open gl, opengl, tutorial, variable step
3 Comments
The Basics of Game Loop Implementation – part 1
Intro Games at their core have what’s called a “game loop”‘: a looping construct which advances the game a little bit at a time. The main issue with the game loop is how to make it so that it “paces” … Continue reading
Posted in Examples, Game Dev
Tagged code, example, fixed step, game loop, Java, mixed step, tutorial, variable step
7 Comments