Monthly Archives: November 2013

Using a Queue for User Input Events

This post will discuss how to handle user input in a game. More specifically, we’ll be looking at how to use a queue data structure for the input events, check out an example implementation (in JavaScript) and contrast it with … Continue reading

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The Basics of Game Loop Implementation – part 3

Intro A good way to code a game loop in JavaScript is to use the new “Timing control for script-based animations” aka “requestAnimationFrame” feature. The specs for this are still in draft state, but most modern browsers support it one … Continue reading

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